I've about given up on trying to find good quality samples with friendly licenses online. What about synthesizers? I wouldn't mind a nice collection of synth samples but I hate the endless twiddling of knobs (which is why I prefer sampled synths); so what OSS synths have nice presets? I've messed around a bit with Zyn/Yoshimi and Hexter; I might try those but neither of them blow me away. What else is there?
Well, the title of this post promises to explain how to create sfz's and it's pretty easy, but why rewrite what's been well written; I'll just link to it:
In it's most basic form SFZ files are extremely simple, just a few lines of easy to understand text. Here's an introductory tutorial, aptly named 'SFZ Tutorial Part 1: Hello World!' http://www.youtube.com/watch?v=bTFs524KrGc
After watching that, going on to read, Sound on Sounds - 'Customising Sonar's SFZ Files' http://www.soundonsound.com/sos/apr08/a ... h_0408.htm is an excellent step to getting a bit deeper into the subject.
For the most complete description, online anyway, of the SFZ standard and a reference list of the open opcodes, Cakewalk has published 'The sfz Format: Basics' http://www.cakewalk.com/DevXchange/article.aspx?aid=108
Of course there's more to it than just editing text files, the samples themselves need to be generated and optimised and here's how that works: 'Garritan Aria SFZ tutorial' http://www.youtube.com/watch?v=dNoQo01mr7g
Finally, when you've got a basic understanding of how it works @varpa has this advice:
varpa wrote:Another aid to writing SFZ is to find some existing SFZs to use as an example.
These together form a nice gradient to understanding the process and there doesn't seem to be much more to it from the text file side of the operation. Creating the samples themselves is another story...