SevenDelay

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sysrqer
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Re: SevenDelay

Postby sysrqer » Mon Jan 06, 2020 7:15 pm

I've just built these and they seem to work well. The vst3 download wasn't recognised by reaper but the regular built vst are seen.

I love the delay, I've been wanting one like that for ages. It's a crazy one, some of the sounds you can get out of it mad!

Thank you!

ryukau
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Re: SevenDelay

Postby ryukau » Tue Jan 07, 2020 11:52 am

Hi, sysrqer.

Deleting `~/.config/REAPER/reaper-vstplugins64.ini` might help to recognize VST 3 plugins. `reaper-vstplugins64.ini` will be recreated when restarts reaper. Just in case, I don't recommend my VST 3 plugins on Linux for now because they won't display GUI.

Some tips for SevenDelay:
Max delay time is defined in `SevenDelay/parameter.hpp`. Currently it's on line 26.

Code: Select all

constexpr double maxDelayTime = 8.0; // max 8 seconds.


When changing max delay time, it may be better to change tuning of `Time` knob. It's defined in `SevenDelay/parameter.cpp`, line 23.

Code: Select all

LogScale<double> Scales::time(0.0001, maxDelayTime, 0.5, 1.0);


Arguments are (timeMin, timeMax, guiAnchor, timeAnchor). It must be (0.0 < guiAnchor < 1.0) and (timeMin < timeAnchor < timeMax).

In GUI, value is normalized in range of [0.0, 1.0]. When gui value is `guiAnchor`, then value will be mapped to `timeAnchor`. In other words, tuning curve is determined by `guiAnchor` and `timeAnchor`.

Some example:

Code: Select all

- (0.01, maxDelayTime, 0.5, maxDelayTime / 2.0) // Mostly linear.
- (0.01, maxDelayTime, 0.7, 0.5) // Tuning towards short delay.
- (0.01, maxDelayTime, 0.3, 2.0) // Tuning towards long delay.


If you'd like to experiment with EightDelay, NineDelay and so on, it can be changed in `SevenDelay/dsp/dspcore.hpp`, line 29.

Code: Select all

// Change 7 to some integer value greater than 0.
using DelayTypeName = DelayLagrange<float, 7>;

ryukau
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Posts: 10
Joined: Tue Oct 15, 2019 12:56 am

Re: SevenDelay

Postby ryukau » Sat Jan 25, 2020 3:18 am

I added another plugin EsPhaser to my repository.

https://github.com/ryukau/LV2Plugins

EsPhaser is an experimental phaser which is equipped with 4096 all-pass filters. At this large number of all-passes, it sounds more like a blurred delay rather than a phaser. Also note that it's very CPU intensive.

I've also fixed VST 3 plugins to display GUI on Linux. It works without problem on REAPER. On Bitwig, GUI blackouts sometimes.

https://github.com/ryukau/VSTPlugins/issues/3

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kuacgraxa
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Re: SevenDelay

Postby kuacgraxa » Sun Jan 26, 2020 6:28 pm

Thanks, finally running on Reaper, I'm very happy for that, good job, and keep going with your projects, I'm ready to share with more friends :D 8)

Kott
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Location: Vladivostok

Re: SevenDelay

Postby Kott » Mon Jan 27, 2020 12:19 am

kuacgraxa wrote:Thanks, finally running on Reaper, I'm very happy for that

VST2 version works in Reaper since first releases

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sysrqer
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Re: SevenDelay

Postby sysrqer » Tue Jan 28, 2020 3:44 pm

ryukau wrote:Hi, sysrqer.

Deleting `~/.config/REAPER/reaper-vstplugins64.ini` might help to recognize VST 3 plugins. `reaper-vstplugins64.ini` will be recreated when restarts reaper. Just in case, I don't recommend my VST 3 plugins on Linux for now because they won't display GUI.

Some tips for SevenDelay:
Max delay time is defined in `SevenDelay/parameter.hpp`. Currently it's on line 26.

Code: Select all

constexpr double maxDelayTime = 8.0; // max 8 seconds.


When changing max delay time, it may be better to change tuning of `Time` knob. It's defined in `SevenDelay/parameter.cpp`, line 23.

Code: Select all

LogScale<double> Scales::time(0.0001, maxDelayTime, 0.5, 1.0);


Arguments are (timeMin, timeMax, guiAnchor, timeAnchor). It must be (0.0 < guiAnchor < 1.0) and (timeMin < timeAnchor < timeMax).

In GUI, value is normalized in range of [0.0, 1.0]. When gui value is `guiAnchor`, then value will be mapped to `timeAnchor`. In other words, tuning curve is determined by `guiAnchor` and `timeAnchor`.

Some example:

Code: Select all

- (0.01, maxDelayTime, 0.5, maxDelayTime / 2.0) // Mostly linear.
- (0.01, maxDelayTime, 0.7, 0.5) // Tuning towards short delay.
- (0.01, maxDelayTime, 0.3, 2.0) // Tuning towards long delay.


If you'd like to experiment with EightDelay, NineDelay and so on, it can be changed in `SevenDelay/dsp/dspcore.hpp`, line 29.

Code: Select all

// Change 7 to some integer value greater than 0.
using DelayTypeName = DelayLagrange<float, 7>;


Hey, sorry, I've had this tab open at work for ages and meant to respond but didn't get around to it. Thanks so much for the tips, I will definitely have a play around and see what I can come up with!


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